In XDefiant, Movement encompasses all behaviors and mechanics enabling the player character to move around the map.
Overview
There are seven types of movement in XDefiant:
- Running - the default speed of all players when moving around the map.
- Sprinting - a movement type with increased speed, at the cost of a delay when stopping sprint to perform an action such as firing a weapon, known as "Sprint-Out Time".
- Walking - a movement type with decreased speed only encountered when aiming down the sights with a weapon.
- Crouching - a movement type with a slowed speed modifier, where the player character is physically lower in the world.
- Sliding - a combination movement type that combines sprinting with a crouched button press. Sliding will launch the player forward faster than sprinting, but for a very short distance.
- Jumping - a movement type involving the character moving vertically.
- Mantling - a movement type involve climbing on top of objects, being defenseless during the mantling animation.
The speed of walking can be influenced by secondary factors, such as weapon types and their attachments, certain abilities, and performed actions such as throwing devices.
- Victims of Flashbang Grenades will force the character to the walking speed and stance, unless crouched.
- Light Machine Guns and Sniper Rifles have the slowest movement speed while held, whereas Secondary Weapons have the fastest movement speed.
- Attachments such as the Removed Stock increase movement speed, whereas attachments such as the Extended Mag reduce movement speed.
- Revved will increase movement speed per kill, whereas the AEGIS will drastically reduce movement speed and prevent sprinting.
- Victims of the Spiderbot and Melee attacks will have a drastically reduced movement speed while under the effects.
- Throwing devices will force the player to a minimum walking speed.
Patch Notes
October 9th, 2024 Patch
- Previously, players could negate the sway penalty for spamming the Crouch button if they held their breath (in the game, not IRL) while aiming down the sight. But now, fixed!
- Mantling ledges was inconsistently successful when the Auto-Grab Ledge option was enabled in settings. Now you can mantle with confidence.
- When transitioning from sprinting to shooting, weapons now shoot only if the player is holding the Fire button at the end of the transition. Before, tapping the Fire button while sprinting caused the weapon to shoot at the end of the sprint-shoot transition, giving the impression that the weapon was firing willy-nilly.
- Fixed an issue preventing some players from sliding after a jump if they selected the Hold option instead of Toggle for Crouch and Sprint in the Settings menu.
- Victims of melee attacks now suffer a movement penalty of half speed for a quarter of a second, exactly enough time to say, "Ow, hey!"
- Balancing all enemy and ally footsteps to be at the same audio levels for sprinting, running (standard movement), and walking (moving while ADS). Crouch-walking is silent.
- Reduced shakiness and other visually distorting issues while using a scope and crouching or spamming crouch in crouch-only areas.
- Fixed a slight aiming wobble caused by jumping while in ADS.
| |||||||||||||||||