xdefiant

In XDefiant, Movement encompasses all behaviors and mechanics enabling the player character to move around the map.

Overview

There are seven types of movement in XDefiant:

The speed of walking can be influenced by secondary factors, such as weapon types and their attachments, certain abilities, and performed actions such as throwing devices.

Patch Notes

October 9th, 2024 Patch
  • Previously, players could negate the sway penalty for spamming the Crouch button if they held their breath (in the game, not IRL) while aiming down the sight. But now, fixed!
  • Mantling ledges was inconsistently successful when the Auto-Grab Ledge option was enabled in settings. Now you can mantle with confidence.
  • When transitioning from sprinting to shooting, weapons now shoot only if the player is holding the Fire button at the end of the transition. Before, tapping the Fire button while sprinting caused the weapon to shoot at the end of the sprint-shoot transition, giving the impression that the weapon was firing willy-nilly.

September 25th, 2024 Patch

  • Fixed an issue preventing some players from sliding after a jump if they selected the Hold option instead of Toggle for Crouch and Sprint in the Settings menu.
  • Victims of melee attacks now suffer a movement penalty of half speed for a quarter of a second, exactly enough time to say, "Ow, hey!"
  • Balancing all enemy and ally footsteps to be at the same audio levels for sprinting, running (standard movement), and walking (moving while ADS). Crouch-walking is silent.
  • Reduced shakiness and other visually distorting issues while using a scope and crouching or spamming crouch in crouch-only areas.
  • Fixed a slight aiming wobble caused by jumping while in ADS.