xdefiant

Maps are the designated areas where players fight each other in XDefiant. All maps are derived from various Ubisoft game series, including Tom Clancy's The Division, Tom Clancy's Splinter Cell, Far Cry, Watch Dogs and Tom Clancy's Rainbow Six. Maps are divided into 2 types: Arena and Linear.

XDefiant launched with 14 maps, with 1 releasing per month during a season.

Arena Maps are traditional maps where players are enclosed within a rectangular-like space sectioned into 3 horizontal/vertical lanes of combat, often filled with ample cover. In addition, there are 2 spawn areas on opposite ends of each map, which swap if the enemy team has gained a great presence within another team's spawn area.

Arena Maps
Name Image Origin
Arena
Arena
Tom Clancy's The Division 2
Attica Heights
Attica Heights
Tom Clancy's Ghost Recon Phantoms
Clubhouse
(Season 1)
Clubhouse
Tom Clancy's Rainbow Six Siege
DUMBO
DUMBO
Tom Clancy's The Division
Echelon HQ
Echelon HQ
Tom Clancy's Splinter Cell
Emporium
Emporium
Tom Clancy's The Division
Liberty
Liberty
Tom Clancy's The Division 2
Mayday
Mayday
Tom Clancy's The Division 2
Nudleplex
Nudleplex
Watch Dogs 2
Pueblito
Pueblito
Far Cry 6
Showtime
Showtime
Tom Clancy's The Division
Waterfront
(Season 2)
Waterfront
Far Cry New Dawn

Linear Maps, also known as Progression Maps, are long, linear-type maps sectioned off into multiple areas which require a certain checkpoint/objective to be completed. Once an objective has been completed by the attacking team, the next area opens up and spawn areas shift to that area, making the previous area no longer a point of interest. This continues until the attacking team wins or the defending team stops the attackers from advancing further.

Linear Maps
Name Image Origin
Daytona
(Season 1)
Daytona
The Crew 2
Meltdown
Meltdown
Tom Clancy's The Division 2
Midway
Midway
Tom Clancy's The Division 2
Times Square
Times Square
Tom Clancy's The Division
Zoo
Zoo
Tom Clancy's The Division